Erik Leth-Olsen - Portfolio

3D Generalist specializing in game-ready assets and real-time environments.

CV
EMAIL

About me

From 6-9 years old i shared a drawing book with a friend where we would sketch out game designs we wanted to create in the future. Obviously the designs were all horrible, but at least i never gave up on working with games.

Based in Norway/Trondheim · Open to remote / freelance / full-time.

Tools

Blender

Primary tool for modeling, sculpting, retopology, and UV unwrapping.
Focused on creating optimized hard-surface assets for real-time engines.

Substance

Main tool for both PBR texturing and baking.
Experienced with smart materials, masking, custom cages from Blender, and exporting textures for Unity and Unreal.

Maya

Previously used for modeling, UV unwrapping, simple rigging, and basic animation.
Not part of my current workflow, but I’m comfortable with the core toolset.

Unity

Used for scene assembly, asset placement, prefab creation, and material setup. Experienced with organizing models and preparing game-ready assets for real-time use.

GitHub

Used throughout university projects for version control and team collaboration.
Comfortable with committing, branching, resolving simple conflicts, and organizing project files.

Workflows

Real-Time Workflow

  • Prefab creation (Unity)

  • Scene assembly and asset placement

  • Material setup (Unity / Unreal)

  • Asset import pipelines

  • Texture map preparation and export

  • File and project organization

Core Skills

  • Hard-surface modeling

  • Retopology

  • UV unwrapping

  • High-to-low baking (Substance Painter)

  • PBR texturing

  • Material creation

  • Asset optimization for real-time engines

Pipeline Understanding

  • High-poly → low-poly workflow

  • Texel density management

  • Game-ready asset preparation

  • Collaborative asset management via GitHub

LinkedIn

My socials

Sketchfab
artstation