Erik Leth-Olsen - Portfolio
3D Generalist specializing in game-ready assets and real-time environments.
About me
From 6-9 years old i shared a drawing book with a friend where we would sketch out game designs we wanted to create in the future. Obviously the designs were all horrible, but at least i never gave up on working with games.
Based in Norway/Trondheim · Open to remote / freelance / full-time.
Tools
Blender
Primary tool for modeling, sculpting, retopology, and UV unwrapping.
Focused on creating optimized hard-surface assets for real-time engines.
Substance
Main tool for both PBR texturing and baking.
Experienced with smart materials, masking, custom cages from Blender, and exporting textures for Unity and Unreal.
Maya
Previously used for modeling, UV unwrapping, simple rigging, and basic animation.
Not part of my current workflow, but I’m comfortable with the core toolset.
Unity
Used for scene assembly, asset placement, prefab creation, and material setup. Experienced with organizing models and preparing game-ready assets for real-time use.
GitHub
Used throughout university projects for version control and team collaboration.
Comfortable with committing, branching, resolving simple conflicts, and organizing project files.
Workflows
Real-Time Workflow
Prefab creation (Unity)
Scene assembly and asset placement
Material setup (Unity / Unreal)
Asset import pipelines
Texture map preparation and export
File and project organization
Core Skills
Hard-surface modeling
Retopology
UV unwrapping
High-to-low baking (Substance Painter)
PBR texturing
Material creation
Asset optimization for real-time engines
Pipeline Understanding
High-poly → low-poly workflow
Texel density management
Game-ready asset preparation
Collaborative asset management via GitHub